Monday 28 October 2013

Refining my job search

After getting feedback from my first proposal draft, I realised that I need to do more work on job searching. The problem was that my jobs weren't very relevant to what I want to achieve, and that I was focusing too much on what I can't do, rather than what I can do.

SAIC
http://jobs.saic.com/job/Huntsville-3D-Character-Animator-Job-AL-35801/15560600/?feedId=4&utm_source=Indeed

Blizzard Entertainment
https://blizzard.taleo.net/careersection/2/jobdetail.ftl?job=47480

Ubisoft
http://jobsearch.naukri.com/job-listings-Ubisoft-3D-Animator-UBISOFT-Entertainment-India-Pvt-Ltd--Pune-3-to-6-270513001307?xz=1_0_69&xo=&xp=3&xid=138296099781190400&qjt=&qp=3d+character+animator&id=&f=-270513001307


Some of the key requirements include:


  • Skills in animating human figures
This is the main skill I set out the learn, as I want to be able to create realistic human movement.

  • Understanding of human anatomy, skeletal structure and musculature
Something I should research and learn more about, as it could be useful for understanding the limits of human movements.

  • Self-motivation
Although I feel I'm already quite self-motivated, the dissertation should be a huge test of that.

  • Knowledge of the principles of animation
This is something which I've already been resaerching, and will continue to do so (see 3D Art Essentials post)

  • Able to work in team-based environment
Although not something I can easily learn from a solo dissertation, I feel that the negotiations between me and lecturers is a good example of a team-based environment, as I'm discussing and working based on others' feedback.

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