Wednesday, 21 May 2014

Walk Cycle - Part 3

Whilst creating the run cycle I had to move the arms backwards along the timeline in order to sync them with the legs, and I realised that this also needed to be done with the walk cycle. Doing this made the foot positioning become off-set, so that was fixed, along with the hip movement.



Notice that half way through the video the animation judders slightly, which is exactly the same problem I've been having with the run cycle. I believe this might be due to re-scaling the timeline, so I will look closer into it later to find a work-around.

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