I update this blog with the progress of my 3rd year dissertation project: a 3D character modeled, rigged and animated in 3DS Max.
Saturday, 10 May 2014
Finished rigging!
After some more adjustments to the vertex weighting today, the rigging is finally completed. I will now try importing the rig into a Maya and then start animating from there using my research about animation.
No comments:
Post a Comment