I created an area inside his mouth to put teeth and a tongue, so that facial animation would look better.
The teeth were made out of a simple tube shape and then given small details. As the teeth won't be seen much, any important details can be done on the texture.
I placed the teeth in his mouth and mirrored them, positioning the bottom row to give him a fairly big under-bite.
As with the teeth, the tongue is low-detail as it won't be seen an awful lot. It still has enough edges along it to make it bendable.
I placed the tongue so that it rests upon the bottom of his mouth, as it would in real life.
Starting on the body of the character, I used the line tool to draw out his side-profile, and then extruded and adjusted it as an editable poly.
I did the same thing with his front-profile, creating the basics of the final model.
Working from the bottom, I bridged between the two outlines and positioned the new segments along his stomach and side.
Although I forgot to take screenshots for a lot of the process, I created the arm in a similar fashion and started connecting them up.
After researching humanoid models online and how to do muscle sculptures, I decided to re-do the topology on his front to make room for slight muscle definition.
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