I also had to learn some finer details about using the Eleven rig, which is where this YouTube video came in very handy. If I hadn't taken the time to watch it, I would have been animating a lot slower throughout my the project.
I update this blog with the progress of my 3rd year dissertation project: a 3D character modeled, rigged and animated in 3DS Max.
Thursday, 6 February 2014
Setting up the scene
In order to set up my scene, ready for part 1 of my animation, I had to watch a couple of tutorial videos. First of all, I had to learn about modelling in Autodesk Maya, as I hadn't considered it as being a challenge when I initially started the project. It turns out that modelling in Maya is actually quite different to modelling in 3DS Max, as the tools and menus are entirely different for it. However, after learning where all of the tools are located, I found it fairly easy to set up a small room with a door.
I also had to learn some finer details about using the Eleven rig, which is where this YouTube video came in very handy. If I hadn't taken the time to watch it, I would have been animating a lot slower throughout my the project.
I also had to learn some finer details about using the Eleven rig, which is where this YouTube video came in very handy. If I hadn't taken the time to watch it, I would have been animating a lot slower throughout my the project.
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