I update this blog with the progress of my 3rd year dissertation project: a 3D character modeled, rigged and animated in 3DS Max.
Wednesday, 26 February 2014
Progress is being made
Now that I've become more accustomed to using Maya, I've managed to make the first few seconds of my animation. There was a lot of fiddling with the graph editor and it still isn't perfect, but I now feel a lot more confident to continue.
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