The previous hour of work had been completely overrun by shapes like this, and there was no recovering them.
After looking online, I found that the problem was that I was editing the joints of the rig as well as the curves by mistake, something which makes this particular rig break completely. After this happened, I decided to keep two basic rules in mind whilst I animate:
- Only show the curves and polygons in the view finder
- Always save the file as I go along
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