First I added the upper lip, connecting it at the corner of the lower lip.
I then made loop across the side of the head, giving me the basic shape from the side.
I created a basic forehead shape with a defined brow extruding from it.
I then started to connect the socket up to the rest of the head using the bridge tool.
I started to create a more detailed nose shape, which was mainly done from my own imagination without any references.
For more efficient facial animation, I made the faces of the chin loop around the mouth, allowing them to move in a more believable way.
I realised at this point that the poly-count was quite high, and that I didn't need quite so much detail around the eyes. I removed a lot of the edges, but will need to work on it more as right now there are a lot of faces welding at a single vertex.
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