Wednesday, 26 March 2014

Modelling - Part 2

As I'm now taking more screenshots at regular intervals I will be writing less about each step, but the pictures are fairly self-explanatory.

First I added the upper lip, connecting it at the corner of the lower lip.



I then made loop across the side of the head, giving me the basic shape from the side.



I created a basic forehead shape with a defined brow extruding from it.



I went under the head and modeled the chin, connecting it up to my neck.



I then started to connect the socket up to the rest of the head using the bridge tool.




I created more advanced topology around the eye socket, though it was still quite messy at this point.



I started to create a more detailed nose shape, which was mainly done from my own imagination without any references.



For more efficient facial animation, I made the faces of the chin loop around the mouth, allowing them to move in a more believable way.



I then made a lot of faces around the eye and improved the shape of it.



I realised at this point that the poly-count was quite high, and that I didn't need quite so much detail around the eyes. I removed a lot of the edges, but will need to work on it more as right now there are a lot of faces welding at a single vertex.


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