Thursday 30 January 2014

Storyboard Part 1

This is the storyboard for the first 30 seconds of my animation. It's done very roughly in Flash, but it demonstrates the different camera angles I want to use and the general flow of the animation. In the first part, the character appears as quite confidant in his quest to steal the Golden Potato from the Giant's house, which will all change in the second part.

Monday 20 January 2014

Dissertation Timetable

As you can see from the timetable below, I have left 10 days at the end so that if anything takes longer than expected, I can overrun a little. I also predict that the animation smoothing won't take as long as predicted.


Date
Task
Pre-Production
20th Jan – 24th Jan
Write script for animation
GAMES JAM
25th Jan – 26th Jan


27th Jan – 3rd Feb
Draw storyboard from script
Production 1
4th Febuary
Create ‘Part 1’ geometry

5th Feb - 9th Feb
Create ‘Part 1’ layout

10th Feb – 15th Feb
Block out ‘Part 1’ animation

16th Feb – 27th Feb
Smooth out ‘Part 1’ animation

28th Feb – 2nd Mar
Set up cameras for ‘Part 1’ animation

3rd March
Set up lighting for ‘Part 1’ animation

4th March
Export ‘Part 1’ animation as PNG Image Sequence
Production 2
5th March
Create ‘Part 2’ geometry

6th Mar – 10th Mar
Create ‘Part 2’ layout

11th Mar – 16th Mar
Block out ‘Part 2’ animation

17th Mar – 28th Mar
Smooth out ‘Part 2’ animation

29th Mar – 31st Mar
Set up cameras for ‘Part 2’ animation

1st April
Set up lighting for ‘Part 2’ animation

2nd April
Export ‘Part 2’ animation as PNG Image Sequence
Production 3
3rd April
Create ‘Part 3’ geometry

4th April – 8th April
Create ‘Part 3’ layout

9th April – 15th April
Block out ‘Part 3’ animation

16th April – 28th April
Smooth out ‘Part 3’ animation

29th April – 1st May
Set up cameras for ‘Part 3’ animation

2nd May
Set up lighting for ‘Part 3’ animation

3rd May
Export ‘Part 3’ animation as PNG Image Sequence
Post-Production
2nd May – 10th May
Edit video together in Sony Vegas

11th May – 13th May
Add sound to project in Sony Vegas
EXTRA TIME
14th May – 23rd May

Sunday 19 January 2014

Stages of Animation

Pre-Production

Script
The script is for getting the story across in a physical form, and is vital for the other stages of the animation. The script not only includes the dialog, but also the settings, actions and camera movements. Even though my animation isn't very story-based, it's still important  to write down what happens so that it's easy to time the storyboard.



Storyboard
The storyboard is made up of drawings in the form of a comic strip, and is used to both help visualise the animation and to communicate ideas clearly. It details the scene and changes in the animation, usually accompanied by text notes describing things happening within the scene itself, such as camera movements.


The storyboard will be useful as a visual reminder of the original plan; something that can be referred back to throughout the production.


Production

Layout
Using low-resolution models and basic blocks of geometry, the shots are composed and a rough animation is created. It’s essentially a 3D version of the storyboard.  This gives a good idea of camera movements, depth of field and the posing of the models.



Character Animation
I plan to animate the characters body, his face, and any props (such as blocks that he trips over). I will split the animation into two key parts: blocking out, and smoothing.
Blocking out the animation involves creating all of the key poses for the character and props. Key poses are the “key” moments that most clearly describe the important physical actions or emotional moments in a scene. They are so essential to the movement/acting that if you removed any one of them, the scene would no longer work.



Lighting
Lighters have a broad range of responsibilities, including placing lights, defining light properties, defining how light interacts with different types of materials, how the position and intensity of lights affect mood and believably, as well as colour theory and harmony. 
As lighting isn't my main focus, I plan to do a very simplified version of this, sticking to placing lights and deciding how they should affect the mood and believably.


Post-Production

Video Editing & Sound FX
Video editing involves taking all of the rendered shots and putting them together into one file, adding transitions between shots, and making sure the timings all seem correct.

Sound FX involves selecting and assembling the sound recordings, overlaying them with the video in Sony Vegas, and making sure any lip syncing (for gasps, exclamations) is lined up.


Wednesday 15 January 2014

Back to Work

I forgot to mention earlier, but the meeting with the Ipswich Museum was postponed until the 13th of January. I have now given my presentation, and can start focusing on the dissertation project again.

My main focus right now should be writing up a new, more specific timeline for the rest of the year, so that work is easier to manage.