This is the storyboard for the first 30 seconds of my animation. It's done very roughly in Flash, but it demonstrates the different camera angles I want to use and the general flow of the animation. In the first part, the character appears as quite confidant in his quest to steal the Golden Potato from the Giant's house, which will all change in the second part.
I update this blog with the progress of my 3rd year dissertation project: a 3D character modeled, rigged and animated in 3DS Max.
Thursday, 30 January 2014
Monday, 20 January 2014
Dissertation Timetable
As you can see from the timetable below, I have left 10 days at the end so that if anything takes longer than expected, I can overrun a little. I also predict that the animation smoothing won't take as long as predicted.
Date
|
Task
|
|
Pre-Production
|
20th Jan – 24th Jan
|
Write script for animation
|
GAMES JAM
|
25th Jan – 26th Jan
|
|
27th Jan – 3rd Feb
|
Draw storyboard from script
|
|
Production 1
|
4th Febuary
|
Create ‘Part 1’ geometry
|
5th Feb - 9th Feb
|
Create ‘Part 1’ layout
|
|
10th Feb – 15th Feb
|
Block out ‘Part 1’ animation
|
|
16th Feb – 27th Feb
|
Smooth out ‘Part 1’ animation
|
|
28th Feb – 2nd Mar
|
Set up cameras for ‘Part 1’ animation
|
|
3rd March
|
Set up lighting for ‘Part 1’ animation
|
|
4th March
|
Export ‘Part 1’ animation as PNG Image Sequence
|
|
Production 2
|
5th March
|
Create ‘Part 2’ geometry
|
6th Mar – 10th Mar
|
Create ‘Part 2’ layout
|
|
11th Mar – 16th Mar
|
Block out ‘Part 2’ animation
|
|
17th Mar – 28th Mar
|
Smooth out ‘Part 2’ animation
|
|
29th Mar – 31st Mar
|
Set up cameras for ‘Part 2’ animation
|
|
1st April
|
Set up lighting for ‘Part 2’ animation
|
|
2nd April
|
Export ‘Part 2’ animation as PNG Image Sequence
|
|
Production 3
|
3rd April
|
Create ‘Part 3’ geometry
|
4th April – 8th April
|
Create ‘Part 3’ layout
|
|
9th April – 15th April
|
Block out ‘Part 3’ animation
|
|
16th April – 28th April
|
Smooth out ‘Part 3’ animation
|
|
29th April – 1st May
|
Set up cameras for ‘Part 3’ animation
|
|
2nd May
|
Set up lighting for ‘Part 3’ animation
|
|
3rd May
|
Export ‘Part 3’ animation as PNG Image Sequence
|
|
Post-Production
|
2nd May – 10th May
|
Edit video together in Sony Vegas
|
11th May – 13th May
|
Add sound to project in Sony Vegas
|
|
EXTRA TIME
|
14th May – 23rd May
|
Sunday, 19 January 2014
Stages of Animation
Pre-Production
Script
The script is for getting the story across in a physical form, and is vital for the other stages of the animation. The script not only includes the dialog, but also the settings, actions and camera movements. Even though my animation isn't very story-based, it's still important to write down what happens so that it's easy to time the storyboard.
Storyboard
The
storyboard is made up of drawings in the form of a comic strip, and is used to
both help visualise the animation and to communicate ideas clearly. It details
the scene and changes in the animation, usually accompanied by text notes
describing things happening within the scene itself, such as camera movements.
The
storyboard will be useful as a visual reminder of the original plan; something
that can be referred back to throughout the production.
Production
Layout
Using low-resolution models and basic blocks of geometry,
the shots are composed and a rough animation is created. It’s essentially a 3D
version of the storyboard. This gives a
good idea of camera movements, depth of field and the posing of the models.
Character Animation
I plan to animate the characters body, his face, and any
props (such as blocks that he trips over). I will split the animation into two
key parts: blocking out, and smoothing.
Blocking out the animation involves creating all of the key
poses for the character and props. Key poses are the “key” moments that most
clearly describe the important physical actions or emotional moments in a
scene. They are so essential to the movement/acting that if you removed any one
of them, the scene would no longer work.
Lighting
Lighters have a broad range of
responsibilities, including placing lights, defining light properties, defining
how light interacts with different types of materials, how the position and
intensity of lights affect mood and believably, as well as colour theory and
harmony.
As
lighting isn't my main focus, I plan to do a very simplified version of this,
sticking to placing lights and deciding how they should affect the mood and believably.
Post-Production
Video Editing & Sound
FX
Video editing involves taking all of the rendered shots and
putting them together into one file, adding transitions between shots, and
making sure the timings all seem correct.
Wednesday, 15 January 2014
Back to Work
I forgot to mention earlier, but the meeting with the Ipswich Museum was postponed until the 13th of January. I have now given my presentation, and can start focusing on the dissertation project again.
My main focus right now should be writing up a new, more specific timeline for the rest of the year, so that work is easier to manage.
My main focus right now should be writing up a new, more specific timeline for the rest of the year, so that work is easier to manage.
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