Lately I haven't been posting many updates on my dissertation, and I'd like to address the reasons. I have been focusing a lot of my attention on the Design Masterclass module, creating a presentation and game design document for the Ipswich Museum. The reason I've decided to prioritise this is because I have to give my presentation on the 7th of January, just under 3 weeks from now.
I feel that I can keep on top of my dissertation quite easily, but that I have to shift the timeline back slightly. Work will be very slow until this is over, but after the 7th of January, I will hopefully be able to give a lot of attention to the dissertation.
I also think that my presentation for the dissertation module on the 20th of January will be quite underwhelming, and that a lot of the contents are already available on this blog; I still,however, plan to make one or two more test animations and a storyboard to show off.
I update this blog with the progress of my 3rd year dissertation project: a 3D character modeled, rigged and animated in 3DS Max.
Wednesday, 18 December 2013
Tuesday, 3 December 2013
Jaunty Walk Cycle in Maya
Using what I've learnt in The Animator's Survival Guide, as well as my knowledge of graph editors and general animation in Maya, I've created a short walk cycle using the Max rig. I decided to make a cartoony walk cycle, so that I can give an example of 'expressive' movement, flinging his limbs all around him.
Although I'm happy with the result, I feel that some areas could use improvement, such as the arc of the arms.
Although I'm happy with the result, I feel that some areas could use improvement, such as the arc of the arms.
Subscribe to:
Posts (Atom)